So all the side characters would benefit from some major changes and tweaks to make them feel more effective and less rough around the edges. I would overcome the issue of Sgt Bird's controls by finding the perfect balance between both Spyro A Hero’s Tail and Year of the Dragon controls.Īgent 9 caused me many issues too, and I feel his combat and movement could be greatly improved with a few tweaks whilst also giving him a wider variety of weapons rather than just a pistol. I remember playing Spyro A Hero’s Tail on the PlayStation 2 and his controls felt a lot smoother. Spyro the Dragon PS4 remake could benefit from much smoother controls.Ī second improvement for the Spyro the Dragon PS4 remake would be with Sgt Bird. So, how would you go about improving these controls to make them feel more tight and responsive? For one Sheila's movement feels clunky and rough so to overcome this you could make Sheila's movement like Spyro's with the ability to turn quickly whilst also allowing the freedom to maintain more control when she airbones in the sky from her jumps. When you're controlling them in the original game they don't feel particularly responsive to movement, or when you try and make them jump. I feel that characters like Sheila and Agent 9 would really benefit from a more freeform style of movement. When you took control of side characters in Year of the Dragon, such as Sheila and Agent 9, the control mechanics felt a little bit off at times. This is probably one of the most obvious nit picks that the majority of Spyro fans will probably agree with.
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