It contradicts itself, in a good way, as it comes across as a lite version of the bigger games like the aforementioned Zelda and Stardew, but it’s not a 5-minute game. Source: PRīut generally speaking, Kitaria Fables is a pleasant experience. It’s manageable, but this back and forth pacing might chip away at your patience levels. The amount of backtracking here, irrespective of the fast travel option, can be irksome. If you paws (ahem) to look at your gear and there’s an enemy about, they will attack you, which was a nightmare.Įqually, the exploration was a bit underwhelming as you’d have to pass a blue dotted line to a new screen with hardly anything to pick up as the loot comes from combat. However… you end up carrying quite a bit and may have various consumables that can’t be assigned. Hotkeys for potions and consumables are generous and pending you have enough gear at your disposal, you needn’t access your inventory. As long as you access them in a safe area. The music and sound effects are quite the standouts, and the menu systems and hotkeys, while initially a bit confusing, were well designed. That said, the colours pop, and it didn’t take long to settle into this enchanting world full of cute lil’ animals. Due to the simplicity of combat and the farming, it didn’t take much explaining to the other person how to play and was subsequently fun.įirst impressions weren’t amazing as it didn’t feel like a PS5 title to look at. Still, pending I saved the game, exited out and specifically selected co-op, I could rope in another player either from my last entry or as a new game. In the Kitaria Fables PS5 version I played, it didn’t appear to be a drop-in option. But its simplicity also works in its favour as Kitaria Fables is quite a big game, and being far too occupied with the intricacies of one mechanic may be a bit fruitless.Īnother highlight is the local co-op. This might go against the grain for some, as the farming is too basic and doesn’t have the same depth as Story of Seasons or even that Doraemon game. Not a game-changer for most, but it would have been an excellent option to have. Other than changing your face, there’s no customisation here – for Nyanza or her farming base, Thunderbunn Farm. To improve your chances, you’ll need to farm enemies for ‘ingredients’ and squirrel away enough Paw Pennies to afford the new gear. Treasure chests are limited, and once open, they don’t respawn. Unlike the action RPG elements of its peers, Kitaria Fables lacks an XP system, so when you farm, it’s for a shopping list of components to craft gear at the local blacksmiths. It’s advantageous and made light work of bosses compared to other games, but it can get a trifle difficult when there are more enemies on screen as you’re effectively rolling into their path. Each time an enemy will attack, their proposed attack path will flash up, and you can easily roll out of harm’s way. However, the counter technique is brilliant. Those looking for depth might feel a little disappointed. Combat is simplistic of melee, ranged and eventual magic (or real-time), but it’s surprisingly satisfying. Kitaria Fables is a bit of a mash-up of games like the original Zelda series and Stardew Valley, but it only scratches the surface with both. Meeting up with the local sage, Nyan uncovers her magic potential, some quests for artefacts and a good old fashioned RPG-like adventure yarn.īut the adventuring is only part of the Kitaria Fables experience (developed by Twin Hearts and published by PQube) as she’ll be managing a farm, completing side quests, mixing with the locals and developing her bartering skills, selling off her produce, loot from her battles and then crafting new gear. However, the bad stuff that happened in Canoidera, the land that this takes place in, has kicked off – known as The Calamity. Cue some swings of the sword and FFVII victory fanfares, and Nyan has found a good vocation. They arrive in Paw Village to help the residents as some of the ‘wildlife’ on the fringes are starting to go bad and randomly attack people. They’re from the pure archetype gene pool, intent on saving the people and the lands through good old fashioned heroics and farming. She’s a soldier in the empire, accompanied by Kirby’s shadow, Macaron. Understandably, she’ll be referred to as Nyan). Ay Carumba – A Justin Wack and the Big Time Hack Review
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